So the Yellow box has the tileset you chose, the Brown box has the Map Tree, and the big Black box has the Mapping Canvas.
I am not going to post the picture again because it takes up more space, so just scroll up every time, or save the image to your desktop and open it up next to this tutorial (recommended) so you can see what I am talking about. Leave the list empty, or play around with it and then take the enemies out of the list.Īlright, lets get back to the GUI of RPG Maker XP. The black circle is how many steps on average it takes to encounter a random enemy from the list. The brown circle doesn't have anything to do with mapping, but I'll just say anyways, its the list of monsters that can appear on this map. The Auto-Change BGS ( Back Ground Sound) feature works the same way. Do you here a song in the background? Thats because of what we did earlier. You should see some grass and a little dude with orange hair. Now press F12 on your keyboard then start hitting enter until the screen goes to your map. (to do this click okay and then right-click the map at the top of the map tree and click Map Properties or just press space) Now click on the blue arrow to the right of the white box under "Auto-Change BGM". tick off the "Auto-Change BGM" for MAP001. This circle is covering the two auto sound features of map making. I find my self shrinking my maps down all the time! I suggest you leave this at the default for now.īelow the orange circles is a magenta circle. A lot of people, even master mappers at times, think that they need some more space, when they don't. In a bit I will make a topic with a list of rules that every map should follow, and on this list, near the top, will be "KEEP YOUR MAP AS SMALL AS POSSIBLE". 20x15 is the default size, the smallest size, and the exact size of how much stuff can be displayed on a screen at on time in-game. The two orange circles are width and hight of your map. You can change the tileset but I suggest you keep it at Grassland (#001) for now. There are 50 tilesets currently at your disposal, but you can get more non-RTP tilesets on the internet. In the green circle you can click on the box to make a list of tilesets appear.
Make sure that when you are making a real game you keep your maps organized with proper names. Just delete the "MAP002" part and write what you want. In the red circle (it doesn't look that red, so I will just say that it is the one above the green one xD) you can type a name for your new map. Here is a picture with some annotations that will show you what each thing does. Now you should have this screen that lets you define what your new map will be. Notice that you could also just click on your game name and tap on the insert key which normally on a keyboard is to the far right above the arrow keys. (I named my game " Lesson One: What's In A Map" when I made a new RPG Maker XP file, so thats what it says in the picture.) Lets practice making new maps in this tree, and organizing them.Ĭreate a new map at the top of the Map Tree's directory (Don't worry its really easy) by right clicking on the name of your game at the top of the map tree. The Map Tree in the brown box (which is in the yellow box to the left (I know its confusing)) is a list of all the maps you have in a game. It automatically connected the two tiles together. Now click inbetween them to see what happens. Why are they auto? Well click on one, like the water one which is the first one (besides the white square at the top left corner), and then make two lines of water on the canvas with one tile space in-between them. The TOP row of tiles in the tileset are special. These are generally called tiles but I liked to call them tile-set pieces.
The tileset has little squares that you can use to draw with. the game screen! Yeah, the canvas with a bunch of grass on it. The tileset squares are the nails of map making, and the hammer is. The BIG yellow box that covers the far left part of the screen contains two parts, the tileset, and the part that is segregated in a brown box: the map tree. Let me start off by introducing the mapping GUI, (all terms you do not understand can be found in the "Terms and Phrases" topic, though for now, let me just say that GUI = Graphical User Interface.)